Gran Turismo 7’s Hilarious Physics Bug Has Just Been Fixed
At the end of July, Gran Turismo 7’s 1.49 update arrived as the biggest in a while, bringing six new cars and a returning track in the shape of the much-loved Eiger Nordwand. It also brought some physics changes, which it turned out, introduced some truly hilarious glitches into the game. We’re sad to report those have now been fixed.
Essentially, something in the new physics model would send certain cars haywire when certain conditions were met – launching them skywards in the style of the Grand Theft Auto IV swing glitch, or making them bounce up and down on the spot. Developers Polyphony Digital have now released update 1.50, with the sole intention of fixing those glitches. Boo and hiss.
As pointed out previously by GTPlanet, they often, but not exclusively, affected cars that have been engine swapped, with the Volkswagen Sambabus and Abarth 595, in particular appearing in the treasure trove of videos that have appeared across the internet.
The glitches would mainly – but again, not exclusively – affect AI-controlled vehicles. Even more bizarre is the fact that it could happen not just on track, but in menu screens, the GT Auto section of the game and even the Scapes photo mode, as demonstrated by a particular favourite clip of ours in which a VW campervan bounces its way off a cliff before launching itself into low-earth orbit at the last second.
Unfortunately, there’s no way around playing GT7 offline without updating to try the glitches for yourself. Playing the game without an internet connection leaves you with a very limited selection of cars to play with, rather than being able to use your own tuned cars – which you needed for the chaos.
As far as we can see, the update seems to have been a successful one, and thus normal service resumes in the virtual world of Gran Turismo.
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