Need For Speed Most Wanted 2012: Is It Truly a Bad Game? #BlogPost

Now, the other two games I’ve reviewed in the past, NASCAR ‘15 and Burnout Paradise, were in some way a major part of my childhood. NFS never was. Despite being Burnout’s law-breaking brother, Need For Speed never piqued my interest until earlier this year, when I randomly found my copy of NFSMW. When I did, I posted a picture of it to CT and asked if anyone wanted to see a review, and the answers I got were overwhelmingly positive. So here I am, about to give you my thoughts and opinions on the most Burnout-ish Need For Speed game yet.

Map and Atmosphere

One extremely important aspect of any open-world video game is the map and overall feel of the game. I said in my review of Burnout Paradise that the industrial atmosphere wasn’t all that good, and it hadn’t been pulled off well. However, NFSMW does it really rather great, which is probably thanks to the awesome graphics. I also mentioned how gloomy the weather almost always is in Paradise, but I honestly can’t tell you if that’s the case in Most Wanted because the graphics actually distracted me from paying attention to this. Whoops.

So the atmosphere is great, but what about the map? Umm… nope. It’s small. Bad small. The problem with Most Wanted’s map is that it tries to fit the diversity of Paradise into a seemingly smaller space, which doesn’t work. On the bright side, there’s an airport in the game, which Burnout didn’t have. Oh wait, you have to pay for it. Yes, that’s right, you have to give Electronic Arts real money so you can have a small piece of the map and a few more cars. This is something Burnout also did in the form of Big Surf Island, which I forgot to include in my review of that game. Just another reason I hate EA. But before I turn this review into a rant about the world’s most scummy game developer, let’s move on.

The Cars

I’m not gonna lie, the amount of cars in Most Wanted is pretty good. Various supercars, sports cars, and the occasional SUV are scattered around the map for you, the player, to claim as your own. Each car shares a handful of events with other cars, and by winning these events, you can get upgrades for that car. Or you can just buy them all if you don’t feel like actually playing the game.

There are also several DLC cars available to purchase if you feel like giving a god-awful company even more of your money.

Unfortunately, NFSMW lacks in customization. In fact, there isn’t any. At all. Every vehicle has a few preset colors, which you can switch between by driving through a repair shop.

Handling and Physics

The biggest controversy with this game is the physics. Ask the average person what they think, and they’ll say the physics suck and the tap-brake-to-drift system is a crime against humanity. Yes, the physics aren’t that good, I’ll admit that. But the tap-brake-to-drift mechanism shouldn’t be a shocking feature. NFSMW12 is an arcade style game, which means the handling isn’t going to be realistic. Hell, who buys an NFS game and expects a simulator? You’re street racing in expensive cars while trying to lose a bunch of kamikaze police, it’s not supposed to be Gran Turismo. Anyway, I’d give the handling a solid A-, and the physics a C, simply because it isn’t very good at times.

Final Thoughts

I really enjoyed playing this game. The events were interesting and not repetitive, there’s a nice selection of cars, and there’s plenty of side challenges. The map isn’t very big, and the physics aren’t brilliant, but that really didn’t matter. I was having too much fun to really focus on most of the issues.

So if you want a good game that isn’t glitchy, has a lot of action, and takes genuine effort to play through, I suggest you give it a try. If the handling bothers you too much, well go back to your boring sim games. I really don’t care.

This has been Avalanche, I’ll see ya later.

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Comments

Anonymous

Well i’m just posting my opinion that’s all

07/08/2017 - 05:50 |
0 | 1
[Flux]

In reply to by Anonymous (not verified)

Well, you said it as if it was a fact. That’s not a fact.

07/08/2017 - 15:17 |
1 | 0
Anonymous

I absolutely love Most Wanted 2012. Everything from the carlist, graphics, soundtrack…the “Criterion drifting” wasn’t a problem for me actually, but the crash cam…OH MY GOD THE CRASH CAM.

07/08/2017 - 06:33 |
2 | 0
TheCarGuy 2

Nice writing

Now I know what to buy if I ever get a PC haha

07/08/2017 - 07:18 |
0 | 0
hummerinator (Suzuki samurai, lada niva & iveco daily lover)

One of my most loved games ¿in what game you can beat veyrons in a ford raptor? Just love the need for burnout”!

07/08/2017 - 07:22 |
0 | 0
Anonymous

“ Nope it is small. Bad small.” That’s what she said😂😂

07/08/2017 - 09:09 |
1 | 0
Tomislav Celić

You forgot the most important aspect: story

07/08/2017 - 10:29 |
1 | 1
Anonymous

It’s not bad but it looked and felt more like a Burnout game than a NFS..just saying

07/08/2017 - 10:43 |
0 | 0
maurotehsilva

Isn’t this the only racing game to ever feature the Marussia B4

07/08/2017 - 11:19 |
0 | 0

B2*

07/08/2017 - 12:22 |
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My Name is Joel

Sorry, I gotta disagree. This has been one of the worst racing games I’ve ever played ( and I got into racing games when the first Most Wanted came out). The graphics are sub par, the physics make the game un-playable, and the overall game structure and progression was really not to my liking. Add in a lack of customizarion and storyline and you have your selves the worst Need for Speed of all time (in my opinion).

07/08/2017 - 16:56 |
1 | 1

Makes sense. Thank you for actually providing good reasons.

07/08/2017 - 20:01 |
0 | 0

You’re welcome, and i tip my hat to your attitude good sir, i would also like to add that the crash physics were the part that really grinded my gears the most, the overall turning and drifting mechanics were only slightly below average of what i exect from a nfs game

07/08/2017 - 23:05 |
1 | 0
Deadpool (Cam's much sexier twin) (Official Demon Fangirl)

When I played this game my initial impressions were good, the physics weren’t forza obviously yet I could still drive the car however I chose to, the cops were appropriately aggressive, and the visuals were excellent especially for something on the 360. My biggest issue became how little there was to actually do in the game if you didn’t have 100 friends posting times to try and beat. The game turned into picking up different cars and launching them back and forth off a ramp just to unlock mods. It could have been good but the obvious slant towards online left this game with a disappointing taste in my mouth.

07/08/2017 - 17:02 |
0 | 0